mmartinez46

Age/Gender: n/a, Male

Newgrounds Stats

Sign-Up Date:
11/22/06

Level: 9
Aura: Light

Rank: Civilian
Blams: 5
Saves: 8
Rank #: 140,205

Whistle Status: Normal

Exp. Points: 760 / 900
Exp. Rank #: 49,193
Voting Pow.: 5.10 votes

BBS Posts: 0 (0 per day)
Flash Reviews: 52
Music Reviews: 4
Trophies: 0
Stickers: 0

All Flash Reviews

52 Reviews | 1 w/ Response

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Score: 10
Girlchan in Paradise Ep1

"LOLZ"

date: July 7, 2009

this is so funny

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Score: 10
Little Wheel

"incredible"

submission: Little Wheel
date: July 7, 2009

i f-ing loved it it was amazing

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Score: 10
Robot Dinosaurs

"AWESOME!"

submission: Robot Dinosaurs
date: April 7, 2009

This was great. The begining part was funny, and it is EXTREMELY entertaining!
When I first saw the green orb i thought it was a portal and flew in, but this is a fun game, try it.

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Score: 10
Watermellon Defence

"i thought it was halarious"

date: March 29, 2009

then i loled when i read what yellowrock said,
and then i gave it a good score,
but im not like that.

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Score: 10
How I Buy Petrol?

"Actually"

submission: How I Buy Petrol?
date: March 24, 2009

I thought that was a halarious game
good job

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Score: 10
Full Metal Sonic

"LOL"

submission: Full Metal Sonic
date: March 21, 2009

that was hella funny

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Score: 10
Everything by Everyone

"This was great"

date: March 21, 2009

u did a great job with everything. 10/10
favorited

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Score: 10
Gangster Bros. 1.1

"really good, here's mine"

submission: Gangster Bros. 1.1
date: March 21, 2009

characterStartX=-3536;characterStartY =320;scrollAmount=3616;groundWidth=47 36;currentBGTile=10;currentBGColorTil e=13;groundVariable1x=-3488;groundVar iable1y=448;groundVariable1currentFra me=21;groundVariable1idNumber=1;groun dVariable2x=-2976;groundVariable2y=44 8;groundVariable2currentFrame=21;grou ndVariable2idNumber=2;groundVariable3 x=-3232;groundVariable3y=448;groundVa riable3currentFrame=21;groundVariable 3idNumber=3;groundVariable4x=-3584;gr oundVariable4y=320;groundVariable4cur rentFrame=16;groundVariable4idNumber=
4;groundVariable5x=-3584;groundVariab le5y=192;groundVariable5currentFrame=
16;groundVariable5idNumber=5;groundVa riable6x=-3360;groundVariable6y=384;g roundVariable6currentFrame=14;groundV ariable6idNumber=6;groundVariable7x=-
3424;groundVariable7y=384;groundVaria ble7currentFrame=14;groundVariable7id Number=7;groundVariable8x=-3296;groun dVariable8y=384;groundVariable8curren tFrame=14;groundVariable8idNumber=8;g roundVariable9x=-3296;groundVariable9 y=320;groundVariable9currentFrame=14;
groundVariable9idNumber=9;groundVaria ble10x=-3296;groundVariable10y=256;gr oundVariable10currentFrame=14;groundV ariable10idNumber=10;groundVariable11 x=-3360;groundVariable11y=320;groundV ariable11currentFrame=14;groundVariab le11idNumber=11;groundVariable12x=-92 8;groundVariable12y=448;groundVariabl e12currentFrame=21;groundVariable12id Number=12;groundVariable13x=-1696;gro undVariable13y=448;groundVariable13cu rrentFrame=21;groundVariable13idNumbe r=13;groundVariable14x=-1952;groundVa riable14y=448;groundVariable14current Frame=21;groundVariable14idNumber=14;
groundVariable15x=-1184;groundVariabl e15y=448;groundVariable15currentFrame =21;groundVariable15idNumber=15;groun dVariable16x=-1440;groundVariable16y=
448;groundVariable16currentFrame=21;g roundVariable16idNumber=16;groundVari able17x=-2208;groundVariable17y=448;g roundVariable17currentFrame=21;ground Variable17idNumber=17;groundVariable1 8x=-2464;groundVariable18y=448;ground Variable18currentFrame=21;groundVaria ble18idNumber=18;groundVariable19x=-2 720;groundVariable19y=448;groundVaria ble19currentFrame=21;groundVariable19 idNumber=19;groundVariable20x=-2944;g roundVariable20y=320;groundVariable20 currentFrame=14;groundVariable20idNum ber=20;groundVariable21x=-2528;ground Variable21y=320;groundVariable21curre ntFrame=21;groundVariable21idNumber=2 1;groundVariable22x=-2048;groundVaria ble22y=320;groundVariable22currentFra me=16;groundVariable22idNumber=22;gro undVariable23x=-2112;groundVariable23 y=352;groundVariable23currentFrame=15 ;groundVariable23idNumber=23;groundVa riable24x=-2176;groundVariable24y=384 ;groundVariable24currentFrame=14;grou ndVariable24idNumber=24;groundVariabl e25x=-2240;groundVariable25y=416;grou ndVariable25currentFrame=13;groundVar iable25idNumber=25;groundVariable26x=
-1664;groundVariable26y=192;groundVar iable26currentFrame=17;groundVariable 26idNumber=26;groundVariable27x=-1856 ;groundVariable27y=224;groundVariable 27currentFrame=17;groundVariable27idN umber=27;groundVariable28x=-1280;grou ndVariable28y=192;groundVariable28cur rentFrame=17;groundVariable28idNumber =28;groundVariable29x=-1472;groundVar iable29y=160;groundVariable29currentF rame=17;groundVariable29idNumber=29;g roundVariable30x=-992;groundVariable3 0y=320;groundVariable30currentFrame=1 6;groundVariable30idNumber=30;groundV ariable31x=-1984;groundVariable31y=32 0;groundVariable31currentFrame=16;gro undVariable31idNumber=31;groundVariab le32x=-1984;groundVariable32y=288;gro undVariable32currentFrame=13;groundVa riable32idNumber=32;groundVariable33x =-992;groundVariable33y=288;groundVar iable33currentFrame=13;groundVariable 33idNumber=33;groundVariable34x=-928;
groundVariable34y=320;groundVariable3 4currentFrame=16;groundVariable34idNu mber=34;groundVariable35x=352;groundV ariable35y=448;groundVariable35curren tFrame=21;groundVariable35idNumber=35 ;groundVariable36x=96;groundVariable3 6y=448;groundVariable36currentFrame=2 1;groundVariable36idNumber=36;groundV ariable37x=-160;groundVariable37y=448 ;groundVariable37currentFrame=21;grou ndVariable37idNumber=37;groundVariabl e38x=-416;groundVariable38y=448;groun dVariable38currentFrame=21;groundVari able38idNumber=38;groundVa

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Score: 10
A Typical Wednesday

"Great"

date: March 9, 2009

this game was great it was so adictive i didnt even notice i was at 7 million points when i first died.

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Score: 9
Neverending Light

"Awesome"

submission: Neverending Light
date: February 24, 2009

ok a couple of things
the little flashy things are a liitle weird,
i dont know if it's on my computer only, but make the text faster, it kept the game held back (like they would talk and finish then the text would still be going and the events wouldnt happen until it was over)
I think there should be a lott more weapons like guns (something with more range)
and lastly add like running or something Otherwise it is one of the best done games I have played on newgrounds.

i got 43 shinies coulnt get last thing (dam it!)
Great games

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